Thursday, December 9, 2010

Time Chasers (1994)

- Tangents
"Whoa, minutemen!", 8 November 2008


Nick Miller has developed a means of time travel using a computer and his small airplane. Needing the funds to continue his experiments, he agrees to sell his invention to a large corporation named GenCorp. But Nick hadn't planned on how GenCorp would use his time machine. On his next trip to the future, he discovers a world in chaos where social order has broken down. Nick decides he must go into the past if he is to restore the future.

Like most people on this sight, I came by Time Chasers courtesy of Mystery Science Theater 3000. And while the movie is bad, it's not as bad as a lot of the stuff they showed. Oh, it's got the usual bad acting, a dorky lead, poor special effects, some ridiculous locations (Others have mentioned it, but I've got to agree with the slamming of J.K. Robertson's office. The mezzanine of the local public library isn't a very effective or realistic looking location.), giant plot holes, and everything else you find in your typical, run-of-the-mill bad movie, but it's got something I wasn't expecting to find. It's actually got some good ideas buried under the rubbish. The whole notion of time travel, changing the future, and going into the past to make things right is a good, interesting concept. Unfortunately for the makers of this movie, I think their ideas far exceeded both their abilities and certainly their budget. It's too bad, because as I indicated, there are some good ideas to be found in Time Chasers.

The MST3K treatment of Time Chasers is good – actually, it's very good. The first time I saw it, I found myself laughing out loud. So, while I give the movie a 3/10, I'll give it a 4/5 on my MST3K rating scale.

3/10

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